Ultimate Lucifer: still 100% soul-crushingly boringNews Archive
Posted by freddie at 2014-03-07 05:07:05 +0000 (2048d 17h 20m 37s ago)

If you're interested in translating PADherder into non-English languages, drop by GH-247 for some more info. This should be coming Soon(tm) to a PADherder near you!

New stuff:
  • Added rank/stamina/team cost information to the public user header thingy (GH-201).
  • Added an account setup reminder to set your rank.
  • Modified the public user header thingy layout a bit.
  • Find Friends:
    • Added 'Rank' column to results.
  • My Account:
    • Added 'Rank' to 'PAD Account' section (GH-201).
  • My Monsters:
    • Added a 'Ready to evolve' filter type.
    • Deleting a monster that is a leader of a team will now show a big WARNING with a list of teams that will also be deleted if you delete the monster (GH-215).
  • My Sets:
    • Added 'Dragon Zombie' to 'Misc Dragons'.
  • User API:
    • Added 'team_group_[1-5]' to /user/[username]/, contains the name of each of those groups.
    • Added 'teams' to /user/[username]/, contains every team defined by the user (GH-257).
    • Added /team/[id]/ for looking up a specific team (GH-257).
    • Added CORS headers to allow external JS read only access to the API.
Misc changes/fixes:
  • The usual collection of new and updated monster data.
  • Lots of background work to prep for other display languages - turns out this would have been easier if I was competent and did it right from the start (GH-247).
  • Removed the code that caches monster data locally via HTML5 localStorage. It's certainly an interesting technique, but it's also an incredible pain trying to track down all of the possible corner cases for updating and invalidating the cached data.
  • Fixed the 'you need to login' redirecting to the wrong page and showing a 404 error.
  • Fixed the form CSS on login and password reset pages.
  • My Materials:
    • Fixed material popovers becoming squished near the right side of the window when a 'Dungeon reminder' box was also active (GH-251, GH-265).
    • Fixed material popovers defaulting to the left side instead of the right.
  • My Monsters:
    • Optimised the server-side code that handles monster evolutions.
    • Added a 'Monster ID' sort type (GH-258).
    • Added proper error handling/display when a monster evolution fails.
    • Ultimate evolving a monster will now add the feed XP (GH-197).
    • Fixed (finally! probably!) the annoying bug where popover boxes would get stuck on screen in various situations while editing monsters (GH-248).
    • Fixed the 1px gap between the static table header and the subnav, it offended me.
    • Fixed monster evolutions showing the green 'ready' background if they were a normal evolution and not yet max level.
    • Fixed "n evolutions avilable!" count being wrong for monsters with an evolution chain, it will now show the total number of available choices.
  • My Teams:
    • Fixed 'PDX Simulator' links not including friend stats (GH-254).

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