Happy new year! Still not dead, still been moderately busy between work and travelling for work. The change list is probably a little incomplete, it's late and there's a loooot of backlog to go through. Hopefully we're back to a more regular update schedule now rather than "once every 7 months" :v
In the near-ish future I'll be looking for some PADherder staff people - you'll have the dizzying powers of requesting monster updates (via a chat bot), editing sets (website), and editing leader skills (website). I haven't actually written any of this yet but hey, if you're interested in taking over some of the more tedious parts of maintaining PADherder you should probably email me or something (freddie at padherder dot com).
Once again a big thanks to everyone that has been posting issues, without these people nothing would ever get updated. Please continue reporting things via Github Issues and news comments!Changes:
Hi, it's been a while. I've been busy getting sick, trying to find a job, getting sick again, graduating, getting sick yet again... and then finally receiving a job offer from somewhere completely unexpected. I've finally worked out what I'm doing and feel like I have some free time/brain space to dedicate to maintaining my poor neglected sites, yay.
A big thanks to everyone that has been posting issues, without these people nothing would ever get updated. Please continue reporting things via Github Issues and news comments!Changes:
You may have noticed that the ad box has mysteriously disappeared. In 11 months they generated less money than a single month of donations. Yeah, you guys/girls/sentient starfish are way more awesome than terrible internet ads.
p.s. the flu is awful, ughChanges:
Merry Christmas! I appear to have managed to graduate and am now an officially qualified code writing person, yay.New stuff:
Sigh, what a mess. Evolution data got completely messed up due to a logic derp I made with ultimate ultimate evolution support. The "fix" involved nuking them all and reloading them, unfortunately this means that all of your monsters have been reset to no target evolution. Sorry :(
Edit: quick-ish fix: double-click the '2 evolutions available' text. Press 'Down Arrow' a few times or 'End'. Press 'Enter' (or 'Return'). Repeat. Arghh.New stuff:
OOPS - I deployed some changes that all worked fine on my dev setup, then went out. Turns out an amusing template version mismatch happened and everything broke. Oops.New stuff:
Done with exams, hopefully forever :toot: Time to get started on this huge backlog of issues...
There was some short downtime a few days ago while infrastructure changes were made - thanks to your donations we now have improved server resources and CloudFlare for (hopefully) faster page loading.New stuff:
End of term - assignments to panic finish, exams to study for, summer to enjoy. A few more weeks until I am (hopefully) freeeee.Update:
University sapping my will to live, hopefully I am done with it forever in another 2 months :(New stuff:
Misc stuff. Some work towards making the site more mobile friendly. I have some rough ideas about making Monsters/Teams usable on small screens, just haven't gotten around to trying them.Update:
A lot of internal work as I gradually transition the website over to being just another client of the User API. This should reduce code duplication, increase API test coverage, and probably lead to the API being more fully featured. Whee~~Update:
... just busy and kinda bored with PAD :|New stuff:
Some much-requested features finally added, hurrah.New stuff:
NOTE: the mobile site has turned into a bit of a dead-end and my efforts will be sort-of-focused on building an Android app for now, see GH-306 for more info.New stuff:
Stuff from the last few weeks. Haven't done much lately, obviously.New stuff:
If you're interested in translating PADherder into non-English languages, drop by GH-247 for some more info. This should be coming Soon(tm) to a PADherder near you!New stuff:
More breaking, more fixing.New stuff:
Apparently some people are mad at me for adding 'useless' sets like Carbuncles. Some people like collecting things, some like bragging about the amazingness of their collection, and some don't care even a tiny little bit. You don't have to collect every single set if you don't want to! I've even added a way to hide the ones that ~mortally offend~ you.New stuff:
Type type type type type type.
Decided to try out Disqus for comments - it was incredibly easy to integrate and will almost certainly be used for any further social-ish features in the future. Of course it's also having some issues right now...
Mostly just bug squashing and some more options. I did write a blog post about the mysterious technology behind PADherder, if that kind of thing floats your boat.
I'm looking for someone more artsy than myself (I can't even draw stick figures) to make some sort of PADherder logo. Drop me a line if you're potentially interested.
Mostly mobile things, still lots to do :(
Yes, I am trying out an Amazon banner and possibly some others in future. If they're annoying you (or more likely the weird dangling text), feel free to turn them off in My Account :)
Today's theme is "UI discoverability", something PADherder is seriously lacking in.
Yes, I finally got around to adding friends - now you can switch from bugging me about adding friends to bugging me about adding X, Y, and Z features that Find Friends is missing. Woo!
A whole new year, hurrah. A big thank you to everyone that visited the site over the last 6 months, hopefully some of the big ticket features (YES I KNOW YOU WANT FRIEND STUFF) appear soon and keep you coming back for more. An even bigger thank you to the wide variety of people that have helped make the site better by creating GitHub Issues for bugs/suggestions.
Here's an image of the amusing growth of my only popular project:
Thanks to all of the people that continue to make suggestions and report bugs on the Github Issues page - I try to get around to them as soon as possible, honest!
So many Github issues to remind me to fix things, yay.
~Chorus~ Fix fix fix! Fix fix fix!
Fix fix fix fix fix.
Didn't get much feedback on proprosed team changes from IRC folk, let's try just releasing it and seeing what people cry about the most :v
Apparently I have forgotten to post any news for a while, these are updates from the last few weeks.
Apparently deploying code at 4am leads to bugs, who would have guessed.
Not a lot of things done lately, busy with school stuff.
What can I say, I'm bored.
One new feature for today and some minor stuff.
New github issues to solve and close, yay!
Finally got around to attacking some of the outstanding github issues, making one of these is the best way to get me to (eventually) do things.
So, uh, apparently this wasn't working properly at all due to a bug. Well, several bugs. Actually it was more like 4 separate logic problems. Fixed now!
Nothing much has been happening lately, 'busy' with school.
Things! Stuff! Things AND stuff!
I'm back. PAX Australia was disappointing but at least we got PAD 5.3!
Various misc stuff. I'll be out of town next week for PAX Australia, will probably find time to finish implementing basic group functionality once I'm sick of people.
Some more things happened.
I guess I had some more things to fix today.
Changes since last time I remembered to post some news:
My first news post, woo.